Take me to...
Step 1: Getting Started
Once you have registered your CurseForge account or logged into an existing account, you can start the journey of creating your project by heading over to https://authors.curseforge.com/#/projects/create/choose-game . Select the game you would like to make a project for and the page will be updated with new fields waiting for your inputs. Please see our moderation Policies articles for more information about what is and isn't allowed when creating a new project. Below are the fields along with their descriptions:
- Name: This is the title of your project. It should be unique to your project. If the name is already taken it will be rejected.
- Summary: This is a short blurb about the mod that will show up in the project listings
- Description: This is the longer explanation of what your mod does/adds. Make sure you clearly elaborate on your project. We will reject your project if the description is not grammatically correct, or if it does not sufficiently describe the project you are creating. This can be edited later. Note: All titles and descriptions must be in English.
- Project License: This is a drop down field that contains most of the common licenses in use in modding games. Research the license type you want to use and the pros and cons. You can also chose to use a Custom License at the bottom of the dropdown list and put anything you want in it. It may not be legally binding to request human souls in exchange for use of your mod, but you can do it if you want.
- Class: This is the root category for your project. Make sure you select the right one as it could matter for supported file types and support in the CurseForge app.
- Main category: This is the main category your project will be sorted as.
- Additional categories: You can add up to 4 of these. Your project will also show up in lists where people are searching for these types of mods. Be careful though, if you just add categories that have nothing to do with your mod we may send it back to you for changes.
- Logo Image: A unique icon to identify your project by.
Once you have selected the game for your project, You should be taken to a page similar to this:
Here, You can update metadata fields and your logo image. Make sure all these fields are updated properly. Once you are happy you can press Next.
The next tab is the description tab; here, you can edit your description (please see our moderation Policies article).
Once this step is done, you can click on "Next" again, and you will be forwarded to the License tab. Please click on the highlighted parts for more information regarding those sections.
Step 3: Additional Images
Note: This step is only REQUIRED for texture packs or sims projects,but not mods. If this does not describe your project, please skip to Step 4.
Back on your Project Dashboard, you will see an Image tab. This allows you to upload more preview images without embedding them in your main page. You can give the images a title and a description. At least one is required for texture packs and sims projects .
Step 4: Submission
You have your previews and settings all in place. However, your project is still awaiting moderator approval. The last step before your project is submitted to moderators for approval is uploading a file.
Navigate to your Project Dashboard. and navigate to the file tab, Clicking this will take you to the Files tab and once uploaded, will list your project files.
This page will differ slightly based on what game your project is for. Below is a list of fields that you will fill out to have your file submitted:
- Upload file: Pick the file you want to upload. Note that for most games, you will need to upload the files as .zip archive. They MUST be .zip and not .rar or something else renamed to .zip.
Files must also be below 2GB in size at the most. - Display Name: Your project file is named after the uploaded file name , but you may want it to look a bit fancier, type in a name here that will show up in the file list. It is NOT recommended to give every file the same name, and this field is optional.
- Release Options: a toggle to choose whenever your file will be live once it passes moderation or at the time of your choosing.
- Release Type:
- Release: Syncs to the CurseForge App by Default. These are the files that will auto download when a user clicks the default download button on a project.
- Beta: Will not sync to the CurseForge App unless the user chooses to receive Beta files. These files will also not appear in the sidebar for all games (except Minecraft).
- Alpha: Will not sync to the CurseForge App instances set to receive Alphas. These files will also not appear in the sidebar for all games (except Minecraft).
- NOTE: Projects must have at least one "Release" file before they sync to the CurseForge App.
- Changelog: A place to put all the updates you have done between versions
- Supported Version: Pick which versions of the game your project is compatible with. You can choose multiple versions.
- Related Projects: Dependencies and Incompatibilities. This is where you can link to other projects on CurseForge. You can link to a required project, or to a recommended project, or to a project that you know does not work well with your project.
Projects/files that are linked as Required Dependency will be automatically downloaded in the client.
After filling out all of the appropriate fields, click upload files. You will be redirected to your Files tab and you should be able to see your newly added file. You can add more files by following the same process you just went through. At this point your file will be labelled "Under Review" and it is off to the moderators to review and approve it. They may send it back to you requesting changes. They may also reject it. Changes and rejection reasons are covered under Changes Required and Rejected Files